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Devlog
Terrain Generator V0.10
February 22, 2023
by
prof_yaffle
1
#update
All the terrain modification tools have been moved to a single tab Added a set height tool which moves the terrain to a specified height Added a slope tool which creates a slope between two points Add...
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Development update
November 01, 2022
by
prof_yaffle
2
I started a new job working the night shift at Amazon about a month ago, so I've had a lot less free time to work on this project. However work is still continuing on it and I wanted to share some of...
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Terrain Generator V0.9
August 29, 2022
by
prof_yaffle
#update
This update took a lot longer than I would have liked, but version 0.9 is finally out. Changes New mode: Post processing allows you add affects to the scene Multiple cameras: There are now 4 cameras w...
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Terrain Generator V0.8.1
May 29, 2022
by
prof_yaffle
#update
Shortly after uploading version 0.8 I discovered and fixed a memory which was causing the performance to fall off a cliff after using it for a while, hence this update. As well as fixing the memory le...
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Credits
May 27, 2022
by
prof_yaffle
#credits
Terrain Generator includes a number of libraries and assets made by other people used under either the CC0 or MIT license. I've tried to make sure I list them all in the about box, but the problem wit...
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Terrain Generator V0.8
May 22, 2022
by
prof_yaffle
#update
In my last post I wrote what things I wanted to add before version 1.0 and then I went and worked on stuff not on that list. With this update the program moves from just being for creating landscapes...
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The road to version 1.0
April 03, 2022
by
prof_yaffle
#roadmap
With the release of version 0.7 I've started thinking about what features I want to add before I'll feel it's at the point when I can call it version 1.0. These include Hydraulic erosion: A good erosi...
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Terrain Generator V0.7
April 02, 2022
by
prof_yaffle
#update
Stamp mode: This mode can be used to stamp hills or valleys onto the terrain. Paint a solid colour instead of a texture There is an option to change the control scheme if you have an AZERTY keyboard T...
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Terrain Generator V0.6
March 03, 2022
by
prof_yaffle
#update
New UI: As mentioned in the last devlog the user interface has been redesigned to make it less cramped and leave room for new features. Note it's only possible to modify the terrain when viewing eithe...
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UI Redesign
February 16, 2022
by
prof_yaffle
#new ui
I'm currently working on overhauling the user interface for the program. The goal is to make the interface less cluttered and to make room for adding features. I've produced a mock up of what the UI s...
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Terrain Generator V0.5
January 15, 2022
by
prof_yaffle
#update
Version 0.5 The procedural Texturing now lets you select up to five materials. A base material and four modifier materials. Each modifier material can be applied by either height or slope with a slide...
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Procedural texturing
December 18, 2021
by
prof_yaffle
#wip
I'm currently working on improving the procedural texturing. At the moment you can select up to 5 textures. A base texture and 4 secondary ones which can be added based on either the terrain height or...
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Terrain Generator goes open source
November 24, 2021
by
prof_yaffle
#open source, #github
I've uploaded the source to the project to github under the MIT license. You can find the code here: https://github.com/msparshatt/TerrainGenerator...
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Terrain Generator V0.4
October 14, 2021
by
prof_yaffle
#update
Changes to Version 0.4 I've overhauled the procedural generation system. It now uses a mixture of perlin noise and voronoi noise to generate the terrain. In order to ensure the program reacts in real...
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Terrain Generator V0.3
September 17, 2021
by
prof_yaffle
1
#update
Changes You can import new brushes and textures. Note importing a large resolution base material (4K or higher) can create lag when painting. Separate tiling sliders for the base material and the pain...
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Terrain Generator V0.2
September 03, 2021
by
prof_yaffle
1
#update
Changes for version 0.2 The texture is no longer rotated for the exported object Moved the origin of the exported object to the center Added an option to turn on ambient occlusion for any material tha...
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