Procedural texturing


I'm currently working on improving the procedural texturing. At the moment you can select up to 5 textures. A base texture and 4 secondary ones which can be added based on either the terrain height or its slope.


I'm working on improving the blending textures. In particular the switch is too sharp when placing textures by slope. Also while making that picture I had a couple of crashes which need to be fixed.

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